The gravity gun allows players to tear equipment from the walls of buildings and turn everyday objects into deadly projectiles. The state-of-the-art physics system is showcased by the gravity gun, a weapon that allows players to pick up and launch objects across the screen. Players manipulate background objects and use ordinary items as weapons. Half-Life 2 features an advanced physics system which allows players to interact realistically with the gameworld. The Half-Life series was also at the forefront of the in-game physics and interactivity boom. Inspired by Half-Life, the nameless, voiceless protagonist and real-time narratives became standard in modern action and FPS titles. Gordon Freeman is never shown on-screen and never speaks. Players experience the entire story through the eyes of the character. There are no cinematic cut-scenes where players lose control of the character, rather the storyline is told through scripted sequences and real-time interactions with survivors of the alien invasion. Unlike contemporary FPS titles, Half-Life maintains the first-person viewpoint throughout the game. Half-Life revolutionized storytelling in video games. In Half-Life players assume the role of the theoretical physicist Gordon Freeman and must escape an underground research facility that has been infiltrated by aliens due to a failed research experiment. At its release Half-Life received critical acclaim for its immersive storytelling, seamless level transitions, advanced enemy Artificial Intelligence (AI), memorable opponents and intense gameplay. Sierra Entertainment released the first game in the Half-Life series in 1998. Half-Life introduced groundbreaking innovations to the computer gaming world and influenced the development of the first-person shooter (FPS) genre.
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